Thursday, January 16, 2014

07 Blizzard Internship

It's Winter break and it's time to look for internships. Stumbled upon Blizzard's website and found that they have openings in the gaming department and the CINEMATIC department. Yay! I prefer high poly over low poly. Even though my computer isn't the fastest computer I still have fun modeling and sculpting high poly models....and yes it gets really slow when I render with a lot of lights and textures,  but it's worth it. Anyways, I decided to apply for the Modeling/Surfacing intern at Blizzard. I'm in love with all of their cinematic trailers especially Diablo 3 and Diablo 3: Reaper of Souls.

I wanted to model something that no one / few have modeled before. A lot of research and reference finding took about a week. I decided to model Deathwing, just because he's bad ass and would be cool to model a quadruped this time instead of a biped. It was hard finding a turn around for Deathwing so I just compiled a ton of images of him and other various lizard and dragon images, as well as anatomy of them. Anyways, here is my process so far. Currently at 19 million polygons...

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