Tuesday, June 3, 2014

08 Adobe Student Film VFX

Here are some VFX ideations I did for our ANI 118B group short film for Adobe (sponsored by Imagination Lab in Adobe Research). In the beginning, there were 5 groups of about 10-15 people. Then towards the middle of the semester people from different groups helped out the other groups. The group I was in, Group 2 "Enlighten", had to come up with a visual story about the future of education. There were many ideas but our group decided to do a lot of holograms and visual effects. I was part of the modeling team, because we decided to go with the 2D route there were no 3D elements involved. Because we were struggling with perspective Michael and I did some 3D mock ups of the school. Later, I was put in charge of the visual effects and the multiplane effects. I had to learn After Effects within a week. Throughout my semester, I had so much work to do that I needed an assistant so Pattie went ahead and gave me Alvin C. as my assistant and I became the VFX lead for the film. Anyways, here are some of my ideas for the film throughout the semester. Cheers.


Thursday, January 16, 2014

07 Blizzard Internship

It's Winter break and it's time to look for internships. Stumbled upon Blizzard's website and found that they have openings in the gaming department and the CINEMATIC department. Yay! I prefer high poly over low poly. Even though my computer isn't the fastest computer I still have fun modeling and sculpting high poly models....and yes it gets really slow when I render with a lot of lights and textures,  but it's worth it. Anyways, I decided to apply for the Modeling/Surfacing intern at Blizzard. I'm in love with all of their cinematic trailers especially Diablo 3 and Diablo 3: Reaper of Souls.

I wanted to model something that no one / few have modeled before. A lot of research and reference finding took about a week. I decided to model Deathwing, just because he's bad ass and would be cool to model a quadruped this time instead of a biped. It was hard finding a turn around for Deathwing so I just compiled a ton of images of him and other various lizard and dragon images, as well as anatomy of them. Anyways, here is my process so far. Currently at 19 million polygons...

06 Tree house Illustration

What a hectic semester this was (Fall 2013). Learned a lot of things and had fun doing some of the projects. I learned that if you don't have a good ideations, sketches, thumbnails, values, and compositions (pretty much the whole process) then you'll struggle in the end. My digital paint rendering didn't turn out the way I wanted to. I learned that my rendering style looked a lot like "ParaNorman". It almost looks like a set, haha. Oh well, I still learned a lot last semester.

Tree house Project -
Use Gary Soto's writings as inspiration to create visual development on the tree house. Fully explore interior and exterior possibilities, found objects, construction materials, lighting, weather, surrounding environment, etc.

Gary Soto -
"Author Gary Soto's short stories about the exploits of two young boys who live in a small town in the Central Valley area of California (Fresno) are a biographical remembrance, a coming-of-age chronicle."